Graeme Norgate
Video Game Composer
               grey242 =-= at =-= gmail =-= dot =-= com


Here are some CDs I've had a track or two on



Fuckin' Hardloor - 1995 Killer Cuts 1994 Nintendo 64 Greatest Hits - 1996

Perfect Dark - 2000 Goteki - Corrupted Files - 2003 Goteki - Revolution - 2005

Seize - Constant Fight - Ltd Edition Code 64 - Masqueade Inertia - Repeat and Follow



About Me


This page isn't supposed to be a big ego trip, just a bit of background info about me


Born in Chingford, East London, 1971, Chingford's claim to fames seems to extend to
Samantha Fox, Blazin' Squad and David Beckham.

An unremarkable childhood mostly spent playing computer games and playing keyboards when
I really should have been convincing girls it was a great idea to let me see them naked
So, that kind of proves, music is my life and always will be, I've always loved music since a
child and when I got my first home computer,
The Sinclair ZX Spectrum, I knew that music and computers was what I wanted to spend most of my time with

From getting that computer along with a Commodore 64, Commodore Amiga,
making music with them was what I wanted to do


As far back as I can remember, i've always wanted to be a composer.....

Inbetween playing computer games as my main way of spending time between sleeping and eating, I always thought I'd get the big break, end up on Top of the Pops,
and the rest would be cigar shaped swimming pools, champagne and every sordid whim of mine eagerly taken care of.

Having said that, if you were to hear what was produced during this period,
I'd be lucky to get free entry to the municipal swimming pool, a can of tizer and being put into care, but you have to have dreams.

Between 1991 and 1995, I was messing about in the following

FWNT - 1991 to 1992

Graeme Norgate - Synths, drum programming
Kieran Othen - Guitars, Synths, Vocals
Peter Marshall - Guitars, Synths
Richard Parr - Bass, Engineering
Simon Broadley - Bass
Kevin Clarke - Drums

The Catch - 1991 - 1992

Graeme Norgate - Synths, drum programming
Kieran Othen - Vocals, Guitars, Synths
Helen Smith - Vocals
Peter Marshall - Guitars, Synths
Richard Parr - Bass, Engineering
Simon Broadley - Bass
Kevin Clarke - Drums

DYDX - 1992 to 1994

Graeme Norgate - Synths, Samples, Drum Programming
Kieran Othen - Vocals, Synths, Samples, Drum Programming
Peter Marshall - Guitars, Synths
Richard Parr - Engineering
Autogeddon - 1993 - 1996

Andrew N Trail - Vocals, Synths, Programming
Graeme Norgate - Synths, Samples, Drum Programming
Kevin Clarke - Drums
Richard Parr - Live Engineering
Alicandria ? - Guitars

I may have more info on these projects, maybe even downloads, DYDX and Autogeddon were quite good in my opinion


In 1994 I landed a job writing music for video games at Rare Ltd
and worked on the following games

  • Killer Instinct for Arcade, Super Nintendo and Gameboy
  • Killer Instinct 2 conversion for Super Nintendo although this wasn't released
  • Donkey Kong Land for Gameboy
  • Blastcorps for N64
  • GoldenEye for N64
  • Diddy Kong Racing for N64
  • Jet Force Gemini for N64
  • Perfect Dark for N64 and XBLA

    In 1999 I started at Free Radical Design

  • Timesplitters for Playstation 2
  • Timesplitters 2 for Playstation 2, Gamecube and Xbox
  • An Incarnation of Timesplitters 2 for Gameboy Advance - finished, but never released
  • Second Sight for PS2, Xbox, Gamecube and PC
  • Timesplitters Future Perfect for PS2, Xbox and Gamecube
  • Haze for PS3

    In 2009 Crytek took over Free Radical to become Crytek UK and I'm still there today. So far I've done

  • Crysis 2 for PS3, Xbox 360 and PC
  • Crysis 1 for PS3 and Xbox 360

    Miscellaneous projects include

  • Gangster Zombies/Pets - A Facebook Game by Zinky Zonk
  • Zinky Zonk - A facebook app where you could send you friends animated greetings
  • This is David Conrad a short film by Rob Yescombe
  • Narcissist - Vi Rez remix - Attrition
  • Metro Deluxe Remix - Goteki
  • Take Me to your Lover Remix - Goteki
  • Glitterbomb Remix - Goteki
  • Rebirth Remix - Code 64
  • Repeat and Follow - Inertia
  • Craving remix - Seize
  • Ready to Die remix - De/Vision
  • No Disintegrations remix - Illumina
  • Fascination remix - Sigue Sigue Sputnik


    Music Download - Help yourself. If you fancy some more, there's always my bandcamp or youtube page.




    Video Games


    Goldeneye - 1997

    Credits for the complete score can be found here
    Aztec Complex
    Single Player Death
    Multi Player Death
    Egyptian Temple
    Disused Military Depot
    Switch On
    Runway Ending
    Surface 1
    Surface 2
    Surface Ending
    Converted Missile Train
    Subterranean Caverns

    Original Jungle Piece


    Suspense Tunes

    Aztec Suspense
    Caverns Suspense
    Egyptian Crypt Suspense
    Jungle Suspense
    Military Depot Suspense
    Runway Suspense
    Surface 2 Suspense
    Train Suspense

    Early Midi Versions

    Original Jungle Piece
    Military Depot



    Killer Instinct Gameboy Conversion - 1995

    I recently found a plugin for winamp that plays music from gameboy roms, so for any completests out there
    I've uploaded the Game Boy soundtrack for Killer Instinct...don't get too excited though

    Title Tune


    Sabre Wulf



    T.J. Combo - Street

    T.J. Combo - Gym

    Fulgore a new low, this really sucks

    Chief Thunder




    Game Over

    Complete Game Fanfare



    Donkey Kong Land - Gameboy - 1994

    A warning for those who've never heard of a gameboy, the sound chip was pretty primitive,
    and it's the sort of stuff that gave computer music it's bad rep for so many year.
    as in.."oh, you do music for computer games, you mean all those bleeps and blops"
    Well here are those bleeps and blops.

    I'm sure the level titles from the game had more imaginative titles that are presented here
    but I'm confident we'll all cope and won't lose too much sleep over my filenaming

    Building Site
    Construction Site
    Last Boss

    and all this from somebody the Rare bosses felt could only do "dark".
    If the above tunes are dark, then slap my arse and call me Susan



    Haze - 2008

    Haze Radio Station

    Where to start......

    There was an idea that you'd be able to listen to the Mantel 102 Radio station within your HUD.
    As you only play a Mantel Trooper for a 3rd of the game, that would limit it's use

    So the next idea was to have propaganda mines dotted around the game, broadcasting this station,
    so even, when playing for the Promised Hand, you'd get to hear it

    Time ran out and then some on the project development,
    so the radio station it went onto the long list of features that would have been nice given time list.

    Let me tell you, it was a long ass list

    Orchestrating something as big as the radio station, mean't we had to move on it and get it recorded,
    if it were to have a chance of being completed

    So, in the end, we did it, but time ran out to implement it, so unless you stood on the deck of the land carrier (the first level), you'd never hear it.

    Seems a shame

    So, grab it now, while you can

    This is the English version, bizarrely, French, Italian, German, Spanish and Russian versions were also recorded.

    What we have hear is interviews, DJs, film reviews, adverts, jingles, and a generous amount of Hip Hop supplied by the Trailblazers

    Included in this piece, we have, music by Christian Marcussen, indents by Jeremy Corbett, script by Rob Yescombe,
    actors including Martin T Sherman, Aleks Krotoski (of Bits fame), Calrla Prada, Edward Yescombe, Lucy Middleweek, Nigel Whitmey,
    Rupert Degas, production, engineering and direction by yours truly.



    Comments are always appreciated - mail me at

    grey242 =-= at =-= gmail =-= dot =-= com

    I always try and reply to mails, although maybe not if it's rude or just asking for copyrighted material, but please don't take it personally if I don't get back to you, I try and answer when I can.

                   grey242 =-= at =-= gmail =-= dot =-= com

    Last Updated - some time in the past